Dlss amd reddit. 1, with cyberpunk bumped up to DLSS 2.

Dlss amd reddit AMD is just one year late to the party as always but at least they don't lock down features to any particular It was pretty much only propped up by revenue from console sales. DLSS is also an actual innovation. Even if it wasnt some clear attempt to pushmalware you shouldn't be using FSR with nvidia cards and you shouldnt use DLSS with AMD cards. Don't get me wrong, I love what AMD is doing here, but it would be incredibly naive to think DLSS is going to just disappear because AMD has a free alternative. x. 3 now though it definitely remains ahead of FSR upscaler. AMD doesn't have a coprocessor for AI and upscaling like Nvidia cards have. X. That answer appears to be a resounding "no" for pretty much every PC gamer there is right now - DLSS 2. no doubt AMD can do it via directML but those images need to be trained. I've seen multiple comments from people saying thing along the lines of "the new AMD GPU is cheaper but I'd rather pay an ex Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. I wonder if DLSS will fix the issue. The DLSS modes look more detailed and crisp in a lot of areas, especially around the chainlink fence. FSR 1. 0 smoothes those out better than any other technology currently available when its implemented right. I know general consensus is AMD is the winner but frame generation and DLSS 3 looks realllly enticing. At this point, ignoring DLSS to save money by buying AMD can be a valid choice. The fact that some (or even most) AMD sponsored titles support DLSS doesn't prove that AMD never block that technology from being implemented. People aren’t going to stay on Pascal/Polaris forever, so eventually it’s just going to be DLSS for Nvidia and FSR/xess for AMD & Intel’s combined ~20% market share. As for why any of this is a selling point: DLSS 2 works really well and looks noticeably better than FSR (though FSR has come a long way and is very impressive given what it is). Though I'm sure when FSR gets two more versions under its belt it will look nearly identical to this version of DLSS, but by then DLSS will be onto newer versions. 1, with cyberpunk bumped up to DLSS 2. 0 stutter patch released for AMD CPUs, I found you can replace the nvngx_dlssg. I imagine when cyberpunk eventually get FSR 3 support we will see that kind of comparison done by a major outlet. All I want to hear is the direct quote from them, the same way Nvidia did it, is it too much to ask? The problem with FH5 is that enabling DLSS disables any AA you previously applied. e. AMD FSR can give pretty close to the same benefits and it works/helps everyone. 0 had major issues during motion, and that got fixed slowly. This might seem childish and AMD fanboyish but so be it. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. ) Considering that this is the first game to officially implement TSR, it did very well against DLSS 2. AMD had a huge amount of debt after 5 consecutive years of losing hundreds of millions of dollars in total revenue. It started development in late 2014 and ended June 2023. Using DLSS on Quality feels like FSR on Ultra performance. How it's implemented should complete irrelevant for the end user. I think AMD will have to come up with a competing tech, but I suspect they want it to just work, and it may end up being baked into the DX library. all they need to do is provide them with the game and they will trained the image on their own super computer (which quite fast itself for being in the world's top 20 when they were first coming out in 2017). The other Death Stranding thread on r/AMD was full of people saying nonsense like "if Big Navi doesn't have DLSS-like tech it's DOA" and "oh boy, I can't wait to buy the RTX 3080 with its sweet amazing DLSS 2. FSR is very good but DLSS is definitely the superior upscaler, especially from lower base resolutions, which is the real test of how good an upscaler is. DLSS is getting easier and easier to implement each day goes by as well if that was the main problem. If your favourite games don't support it, why bother to buy a GPU for DLSS. dll and all interposer files (which start with sl. 0 wasn't even a reconstruction tech (no matter how much reddit insisted on saying it is AMD's DLSS) and really shouldn't be listed here. I play on an Alienware QD OLED. AMD and nvidia gpus are often priced quite differently and AMD tends to be cheaper at my Location. DLSS has this nasty shimmer on thin lines that frankly is quite distracting in CP2077 Of course is better than nothing in a heavy game or slower PC but I rather don't use it. I've never played with DLSS because I heard people say it's terrible and what's not. AMD FSR Performance Compared: Have Reddit Users Exposed Steve? Testing the GeForce RTX 4070 Ti vs. I have 4090 and been able to use DLSS, FSR and XeSS in tons of games so far and DLSS always wins. 1 will indeed look a bit better with AMD's solution enabled than previous. DLSS will get more updates although as the tech matures the number will drop. Paying to have a game be FSR only hurts the gaming community a lot more than it being DLSS only, especially in the long run if AMD keeps failing to gain market share. dll swap and preset change with DLSS tweaks (unless the game is online. doesn't want China to use the AI coprocessor for calculations. My specs: AMD Ryzen 9 5900HX 16GB RAM RTX 3080 Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. Mar 28, 2023 · Nvidia DLSS vs. XeSS seems to be rather good for a 1. Potentially, I can see this hurting AMD higher mid-range and upper products, because it can almost raise Nvidia cards to the next higher tier in games with DLSS> DLSS 3 is the only version generating "fake frames" using temporal interpolation - the effect varies in its effectiveness. Don't get me wrong, the tech itself is still impressive but, due to your points above, I really don't think it's that big of a deal. AMD also didn't even think of FreeSync until NVIDIA invented G-Sync. I think FSR 2. If you go from ~50 stuttery to 60 smooth fps, the game WILL feel more responsive. Stuff at 150+ meters gets mashed and blends in with the environment. x works far better if you have an NVIDIA RTX card, and if you're an AMD user or are using an older NVIDIA GTX card, you're better served by FSR 2. Layoffs, consolidation, and lack of resources. Ask any AMD employee at the time and you'll hear the same story in any group. ) from cyberpunk to witcher 3 and it completely fixed the stutter with frame generation. 0 release on Intel Arc cards were it can harvest the dedicated computational units to improve both image quality and performance compared to what results it archives DLSS(aka Super Resolution or Super Sampling) is a pretty simple concept and may be the most simple and well known task for a neural network. Hi all - so with the cyberpunk DLSS 3. Internally, things were awful too. I have a 3080, id still prefer FSR. At some point AMD will add some AI hardware to their gpu's and then we will get a true competitor to DLSS and the whole fanboy war will start again. FSR has ghosting around the weapon, but DLSS looks blurry and looks like I have Vaseline on my iris. They should be implementing AMD FSR as it benefits everyone significantly, old cards, new cards, both manufacturers. Since my hardware isnt dlss compatible having the fsr option is quite nice tough i wont use the performance preset i will probably use the first or second option from native. the blockyness you see in the eyebrows and the hair is a product of resizing. I tried downloading the DLL for the newest DLSS and no changes as well. I've played a lot of Warzone amd Warzone 2, both with and without dlss activated. What confuses me is why the native images look so soft compared to DLSS. For example in a very small park with just 1 ride and some scenery on maxed settings at 2560x1080 I run somewhere around 60-75 fps with 100% gpu utilization although with fsr/dlss it would still keep gpu utilization at 100% but can push more frames because it's being upscaled from a lower res. I have tried as well changing the crowd density settings and the texture settings (in the menu), no changes. Same goes for AMD FSR. It kinda isnt fair compairing a hardware acellerated implementation like dlss to fsr wich works on a wider selection of hardware. The only thing setting DLSS back is the hardware requirement, which is perfectly understandable as to why people don't like that. Pretty much running it on a mixture of ultra and high (70/30), and I’m having trouble choosing between FSR and DLSS, on one hand I feel like DLSS is better suited for my pc but the image quality feels a bit too… over detailed and or sharpened. Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. The only thing TAAU has in common is the temporal function and a jitter function. I believe DLSS could use RCAS as sharpening based on the MIT licence, and then it'd look better in all circumstances. 0 tech", despite DLSS 2. for nvidia DLSS they have said it they will do it free for game developer. I don't think any other GPU can use DLSS simply because Nvidia GPUs have a coprocessor called the "tensor core" that handles DLSS. Remember, the DLSS 2. 0 looking worse than an upscaling algorithm (CAS) according to several websites. No, I don't want that. NVIDIA has a vested interest in promoting the comparison between FSR and DLSS, FSR 2 and DLSS 2(never mind DLSS 3) are not equal, but a lot of people that have not experienced them both might think DLSS on MW2/WZ2 is awful, I have no idea how they claim DLSS looks better than FSR2. Nvidia has the better up scaling and frame gen tech so AMD better hope they don’t begin restricting FSR the same was AMD is doing this to DLSS. if you have been following AMD Dec 6, 2018 · FSR as a AMD maintained shader based upscaler will disappear. DLSS 2. AMD didn't even think of FSR until NVIDIA showed it. DLLs rather than bad implementations which can be fixed by a quick . DLSS on always takes the cake because having a smoother fps WILL help improve your aim, tracking, etc. It's more like "DLSS-lite" While TAAU is a form of temporal stacking, the approach is cheaper computationally, and worse visually. Everyone who installs the tool after reading this deserves their compromised accounts and drained bank balance. Even then, if the newest gend AMD card performs good enough you don't even need DLSS. TechSpot tested this in depth recently. DLSS straight up adds detail to the fence that isn't present in the native screenshots. FSR2 is serviceable at higher resolutions but unfortunately for AMD at 1440P DLSS is far superior and as Tim says as well it is a much bigger selling point when comparing GPUs if you play at lower than 4K, It's going to be an uphill battle for AMD convincing buyers to switch from Nvidia cards. 0 isn't "TAAU". /r/AMD is community run and does not represent AMD in any capacity unless specified. My performance is fine, I usually sit between 90-100 fps on max settings, but I still tried DLSS on quality, but spotting targets in the distance when not focused on them became impossible for me. when DLSS 1 launched it was mocked and ridiculed and AMD had no interest in providing a better alternative, it was only when DLSS went from being a joke to an actual selling point that AMD rushed out FSR 1 as a stopgap solution before finally releasing FSR 2 We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The way I see it is that DLSS is only relevant because it counteracts the way RTX completely destroys framerate in games. Act 1 is so smooth and the game feels very good but once I get to act 3 my frame rate drops. It is actually a heaven for a researchers because there is a lot of data for network train and simple to evaluate. I dont even think this game uses any different TAA than other games. When NVIDIA demonstrated G-Sync AMD was like "bet we can do that differently". Therefore I just buy the cards with the best performance per dollar. I think if AMD want they could find researchers on this task who will work for a bread. Not everyone is in complete agreement with HUB's assessment; I'm not discrediting their judgment, but, for example, they tested using the built-in versions of DLSS and FSR, and it is almost universally agreed that the built-in version of DLSS in RDR2 is awful - and FSR 2 is fanstastic (in comparison to the built-in version of DLSS. Part of the problem is (as is customary) the r/AMD crowd spent months hyping themselves into a frenzy - that AMD was gonna get a magical performance boost out of all existing legacy hardware and it was gonna be just as fast as DLSS and just as good a quality but it was gonna run without specialized hardware or anything actually all things . So, if you've got a 4K monitor, don't want to turn down settings, want to keep playing the latest AAA titles, and don't want to upgrade cards for a while, it could work out for you. I moved from Nvidia to AMD for this generation, because honestly as good as DLSS or FSR are, they are both worse than rendering at native resolution. AMD is getting flack because FSR is garbage, had no chance to ever be competitive against DLSS, is worse than existing forms of temporal upscaling featured in unreal for example, but they still released it only as a marketing stunt to pretend they can "compete" with DLSS. Tossed up between getting a 40 series nvidia gpu, or AMD counterpart. Apollo was an award-winning free Reddit app for iOS with over 100K 5-star reviews, built with the community in mind, and with a focus on speed, customizability, and best in class iOS features. Just take a game that supports both DLSS-FG and FSR-FG and do an image quality comparison between DLSS-FG + FSR Native AA and FSR-FG + FSR Native AA. AMD gains nothing from this. I know AMD has Radeon Image Sharpening but my impression of that is that it can improve sub-native resolution rendering but not to the point of exceeding native resolution rendering. Nvidia spends A LOT of money to get Gameworks into everything these days. If AMD decouples FSR 3 from FSR 3 FG, then people will simply go buy Nvidia RTX 20/30 series GPUs, have access to DLSS 3 and then use FSR 3 FG. While closed-source solutions are not necessarily bad, I fear with Nvidia's recent erratic behavior in regards to ray tracing and DLSS would set a precedent that would "sway" the game developers to exclusively use DLSS instead of opting for the supposedly open sourced solution that AMD (promises to) offer. Whether they implement DLSS support is a bit more tricky to figure out if it helps them or hurts them. They don't do shit other than increase instability and cause things to I'm still not sure what advantage the FSR GPU backwards compat is supposed to achieve for amd, they get worse visual quality for future buyers (i. It's part of why Nvidia can't import RTX cards to China. I don’t know what’s wrong with the game’s implementation of DLSS. I have seen people blame AMD's TAA when someone said they prefered the look of dlss in the game where the dev took the time to implement it because it looked better for FSRso if this reviewer said DLSS looked better people would have said "its because of shit TAA!". They might not as then they're using "AMD tech". We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I hope both AMD and Intel will be able to improve their upscaling tech. 1 as seen here is pretty comparable to what I was seeing in DLSS 2. Even early versions of DLSS 2. True although I've noticed when playing sometimes my gpu bottlenecks faster than my cpu. He seems to conveniently ignore the AMD sponsored titles that don't allow the inclusion of DLSS and gimp RT effects and resolution to manage performance on AMD hardware. X we are enjoying right now had 3 years worth of continuous development and optimization after release. So that comparison between DLSS-FG and FSR-FG should be possible now. The difference between them in my opinion is negligible, DLSS being a slightly better product but not enough to matter. The issue with making cards last longer, for either DLSS or FSR 2. And while I'm sure AMD wants FSR to 'win' and not to help Intel out, the reality is AMD and Intel are underdogs in dGPUs, having the best possible open solution to try and dethrone DLSS is far more important than a petty FSR vs XeSS battle. The US gov. Especially in motion, because this is where DLSS shines in comparison. any flack they get is well deserved. 0, is that it's mostly useful at 4K and 1440p, to some extent. They shouldnt waste their time with DLSS, its a pain to implement, only benefits certain users. more buyers will consider nvidia for DLSS) as they insist on not using dedicated hw accel, and there aren't really that many people on old gpus that can run titles that both implement FSR and wouldn't be feasible to run without it. RTX users should always use DLSS because its superior. TLDR: DLSS not working, not a single FPS increase regardless of the graphics settings. Everyone also thought ray tracing is far too expensive until NVIDIA introduced RT cores FSR 2. Radeon RX 7900 XT By Steven Walton March 28, 2023 Nov 21, 2024 · As an AMD-card user, I'll take some comfort in the fact that games using FSR 3. It works on all GPUs, it's adoption rate is faster, it's being added to game engines for native support on all consoles (they all use AMD GPUs so it makes perfect sense why), and it's quality is being improved upon just like DLSS did. 1. But there's still that nagging, teasing May 11, 2019 · cost. Sometimes people mention "bad DLSS implementations" to say that DLSS can also deliver bad image quality, but 99% of the time those are just devs using really old DLSS . The Last of Us Part 1 is sponsored by AMD and includes DLSS at launch. yfr vuzl psuvbk uqn jljdcf fcbzv nhlulnpt pbte ppjj mjruq